Part 13: Treasure Mountain! ending
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I got the phone call this morning. Our Expert Super Solver called in sick, and I was next in the Organization's ranks. Funny how that works - experts and kids right next to each other in the rankings. The Organization works in weird ways.
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Then again, we have weird jobs.
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For example, most temps don't get a call in the morning and think "Huh. I'd better be prepared to take a tumble down a three-story slide today". Yet this is exactly the position I found myself in come late afternoon.
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To be perfectly honest, though, I wasn't ready to take on Morty yet. I could get under his skin, but even our Expert couldn't do it... Yet.
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The Expert's notes got me up this far, but the last few steps were up to me.
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The land up here was more treacherous - and beautiful - then his reports belied. Sure, a tunnel full of gems is useful - but it also contained a nice quick shortcut to the bottom of the mountain. Seemed like the mountain had a lot of shortcuts like that.
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The Expert's report about the castle scared the crap out of me, though. Supposedly Morty had installed a few defense mechanisms to knock explorers off the ladders.
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Once inside, though, I realized that the reports were just flat out wrong - no trick ladders that led to the wrong places, no armholes for Morty to reach through and knock us over in. No sense of interior decorating, either.
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That's the thing about experts, though. They have to go through a lot of shit that rookies don't even see. It's a natural progression in the organization.
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You start out, you think that schools disappearing and paintbrush robots are weird.
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Then, you start gaining some experience. Suddenly, those things aren't the weird thing anymore.
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The weird thing increasingly becomes that you start noticing things changing around you. Not suddenly, but when you've walked the same beat in a television station or school a score of times, your opponents get faster. Your clues become more cryptic. The routes you trust change and crumble underneath you. But then you get assigned a rookie to tail you, and he thinks everything is easy as peachy-keen pie. He doesn't see the mischief minions as often, he can afford to move slower, he can solve problems that stump you for hours. It's why the Organization exists - because sometimes reality just isn't real.
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For example, Morty's precarious perch.
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The magic in this place made it seem like everything should be easy - like taking this wand and using it to blast Morty off his tower. But the magic had its own ideas - it needed the treasure back before it could get rid of Morty.
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I was just a pawn. A pawn of the mountain, the Organization, hell, even Morty probably has some reason for watching me take him down like that. Maybe that's what he needs, a little kick in the ass to get him to start building up some other scheme. Maybe one day, we'll stop his last scheme, relax a little bit too much, and his legacy will creep up and take us all by surprise.
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Who will be able to stop it when that happens?
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I can't answer that. I can only take a trophy of a minor victory over Morty
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And hope to die another day.